Closed jaredstorm closed 1 year ago
Also, should probably do a clean reset of the dialog options box anytime a dialog ends. This would fix the dialog box staying open from scene to scene, but it wouldn't stop people from re-triggering a dialog during a transition, so it's two separate fixes.
I've made it so that even if someone reopens the dialog during transition, the dialog gets interrupted and closed.
I should probably also make it so that when transitioning to a new scene, it's impossible to even start a dialog. But I have concerns about that blocking cutscenes that should start as soon as the new scene loads. Given the choice, I think being able to re-open a dialog that gets interrupted is the lesser of two evils.
Should probably find a programmatic solution for this instead of an engine workaround, since this could potentially happen any where that a dialogue transitions to a new scene. Maybe Scene Transition Nodes should disable player input?