Traverse-Research / gpu-allocator

🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
https://traverse.nl/
Apache License 2.0
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Update egui requirement from >=0.24, <=0.26 to >=0.24, <=0.28 #216

Closed dependabot[bot] closed 6 months ago

dependabot[bot] commented 7 months ago

Updates the requirements on egui to permit the latest version.

Release notes

Sourced from egui's releases.

0.27.1 - Bug fixes for shadows and touch input

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui changelog

🐛 Fixed

  • Fix visual glitch on the right side of highly rounded rectangles #4244
  • Prevent visual glitch when shadow blur width is very high #4245
  • Fix InputState::any_touches and add InputState::has_touch_screen #4247
  • Fix Context::repaint_causes returning no causes #4248
  • Fix touch-and-hold to open context menu #4249
  • Hide shortcut text on zoom buttons if zoom_with_keyboard is false #4262

🔧 Changed

  • Don't apply a clip rect to the contents of an Area or Window #4258

eframe changelog

Changelog

Sourced from egui's changelog.

0.27.1 - 2024-03-29

🐛 Fixed

  • Fix visual glitch on the right side of highly rounded rectangles #4244
  • Prevent visual glitch when shadow blur width is very high #4245
  • Fix InputState::any_touches and add InputState::has_touch_screen #4247
  • Fix Context::repaint_causes returning no causes #4248
  • Fix touch-and-hold to open context menu #4249
  • Hide shortcut text on zoom buttons if zoom_with_keyboard is false #4262

🔧 Changed

  • Don't apply a clip rect to the contents of an Area or Window #4258

0.27.0 - 2024-03-26 - Nicer menus and new hit test logic

The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful. The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates. It enabled getting a Response for a widget before creating it using Context::read_response. This will in the future unlock more powerful widget styling options. The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.

The menus have also been improved so that they both act and feel better, with no change in API. Included in this is much nicer looking shadows, supporting an offset.

⚠️ BREAKING

  • Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
  • Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
  • Memory::focus has been renamed Memory::focused
  • Area::new now takes an Id by argument #4115
  • Change the definition of clicked_by #4192

☰ Menu related improvements

  • Add some distance between parent menu and submenu #4230
  • Add Area::sense and improve hit-testing of buttons in menus #4234
  • Improve logic for when submenus are kept open #4166
  • Better align menus with the button that opened them #4233
  • Hide hover UI when showing the context menu #4138 (thanks @​abey79!)
  • CSS-like Shadow with offset, spread, and blur #4232
  • On touch screens, press-and-hold equals a secondary click #4195

⭐ Added

... (truncated)

Commits
  • 929e337 Release 0.27.1 - Bug fixes for shadows and touch input
  • 9ac6f33 Avoid duplicate entires when generating changelog
  • 555f64d Hide shortcut text on zoom buttons if zoom_with_keyboard is false (#4262)
  • f7ea6dc Add web support for zoom_factor (#4260)
  • 2b75e38 Web: repaint if the #hash in the URL changes (#4261)
  • fdcc9ea Don't apply a clip rect to the contents of an Area or Window (#4258)
  • fbccd9c Fix touch-and-hold to open context menu (#4249)
  • 3c029a4 Fix Context::repaint_causes returning no causes (#4248)
  • bc5ce77 Fix InputState::any_touches and add InputState::has_touch_screen (#4247)
  • a15e6c2 Prevent visual glitch when shadow blur width is very high (#4245)
  • Additional commits viewable in compare view


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dependabot[bot] commented 6 months ago

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If you change your mind, just re-open this PR and I'll resolve any conflicts on it.