Open Treetrain1 opened 5 months ago
Idea: increase the client tps by using the new tick manager thing and delay networking until the time they normally send, so packets won’t flood the server
If the tick manager already delays packets, then everything should already be ready for this
This would be good to have a config for
The client TPS is 20 by default. I’m not exactly sure if the new tickrate command affects client TPS.
This means that every input change has a 50ms latency, meaning high speed gameplay is basically impossible.
I originally had an idea to make a new thread for GD processing at 240Hz, but what if the entire clientside tick were increased to 240Hz to prevent thread issues?