Tremolo4 / stasiscl

Automatically exported from code.google.com/p/stasiscl
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Mimiron #118

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
#0xF15 0008298 004011,"Leviathan Mk II"     33432
#0xF15 0008373 004181,"VX-001"          33651
#0xF15 0008386 004A84,"Aerial Command Unit" 33670
#0xF13 000842C 004AA5,"Bomb Bot"        33836
#0xF13 0008509 004AA3,"Assault Bot"     34057
#0xF13 000843F 004AA8,"Junk Bot"        33855

{
    short       => "mimiron",
    zone        => "ulduar",
    long        => "Mimiron",
    mobStart    => [ 33432 ],
    mobContinue => [ 33432, 33651, 33670, 33836, 34057, 33855 ],
    mobEnd  => [ 33432, 33651, 33670 ],
    timeout     => 20,
    endAll      => 1,
},

This is based on my experience only through the end of Phase 3. We only had
minor interaction with Phase 4, but from the sound of it, all 3 of the
initial pieces (Mk II, VX-001, and the AEU) are all back and need to die at
roughly the same time.

Original issue reported on code.google.com by falconi...@gmail.com on 14 Mar 2009 at 3:25

GoogleCodeExporter commented 9 years ago
The parse didn't go as well as I would have liked. I'm not convinced parses are
capturing the entirety of the encounter, as the damage quantities are way too 
low. I
was lucky enough to find a spot in my combat log during one of our phase 4 
attempts
where I hit all 3 of the boss's pieces with a Fan of Knives.

0xF15 0008386 004DEF,"Aerial Command Unit"
0xF15 0008373 004D72,"VX-001"
0xF15 0008298 004BD9,"Leviathan Mk II"

This reveals that the unique identifiers have changed, but the mob IDs are 
still the
same. I'm not sure if I've declared the boss incorrectly or if its an issue 
with the
some mobs not actually throwing a "UNIT_DIED" event between phases -- I can't 
find a
UNIT_DIED for the Aerial Command Unit, but I can for the Leviathan Mk II. Could 
be
something else entirely as well.

Original comment by falconi...@gmail.com on 14 Mar 2009 at 5:54

GoogleCodeExporter commented 9 years ago
Would you mind either sending me your log or looking for "UNIT_DESTROYED"? That 
might be happening instead 
of DIED.

Original comment by gianmerlino@gmail.com on 15 Apr 2009 at 3:22

GoogleCodeExporter commented 9 years ago
Attached is the log from that evening. No evidence of a UNIT_DESTROYED event.

Original comment by falconi...@gmail.com on 16 Apr 2009 at 9:38

Attachments:

GoogleCodeExporter commented 9 years ago
I am having the same issue.  Only phase 1 is showing up in the parse.  His other
units do not appear to generate UNIT_DIED or UNIT_DESTROYED events in the log.  
I can
supply an additional combat log if that will help.  I am still looking in to the
issue myself.

Original comment by key...@gmail.com on 18 Apr 2009 at 9:59

GoogleCodeExporter commented 9 years ago
The default timeout (at 20 seconds) is way too short. I put it at 70 and it 
worked 
fine (40 was also too short btw).

Original comment by ulik...@gmail.com on 18 Apr 2009 at 4:05

GoogleCodeExporter commented 9 years ago
If anyone has a log of a Mimiron kill, I'd appreciate it for testing purposes. 
Until then, I increased the timeout to 
70 as suggested by uliko.

Original comment by gianmerlino@gmail.com on 18 Apr 2009 at 5:51

GoogleCodeExporter commented 9 years ago
This has many attempts and a kill inside of it.

Original comment by cae...@gmail.com on 19 Apr 2009 at 6:30

Attachments:

GoogleCodeExporter commented 9 years ago
I can attach a kill log for you also

Has mimiron attempts & kill, then Vezax attempts

(Some of the mimiron phase changes on the kill are missinhg, as I DC'd, but you 
can
see them all in the previous phases)

*note - tried to link attachment but it wouldn't let me!! Can get from here -
http://rapidshare.com/files/223827574/WoWCombatLog.rar

One thing I noticed - is that these keepers do not die; Thorim, Hodir etc all 
turn
good when you "kill" them, and as such They won't show up on my kill reports :(

Original comment by inzomni...@gmail.com on 21 Apr 2009 at 2:38

GoogleCodeExporter commented 9 years ago
Thanks for the logs, mimiron seems to work okay now. As a note, the 
Thorim/Hodir/etc thing is fixed now too; 
try updating to the newest revision.

If y'all have any further problems with mimiron, please either reopen this or 
file a new one. Thanks!

Original comment by gianmerlino@gmail.com on 21 Apr 2009 at 6:28