Reported by: bkgmjo
Owned by: qan
Component: Bots - PubSystem/PubAutobot
Priority: normal
Severity: minor
Description:
By design autowarping should warp sharks out of base at round start to prevent mining spawn locations, players with !warp turned on are supposed to then spawn like the rest of their team.
This is however far from failsafe:
Sharks and Levs attached to a Terr are completely ignored by this.
Javs can also bomb slow enough to create mine-like bombs.
Players on private freqs seem not to be affected by round start warping at all and can wipe out both public freqs, no matter the size, with 2 sharks at round start.
For players with a higher lag (200+ it seems) the time others get warped to safes is not enough to reset the mines.
Sharks with !warp off are removed from base, and then placed in a safe.
Suggested change to closer match the design:
Warp all players with bombing ships and Terrs into safe, then to starting location at round start. The only ones missed would be those in the process of respawning. Would be nice to fix those somehow, but I cannot think of a way now.
Round start warping should be forced even on players with !warp off, IF they are in flagroom. Otherwise those should get their location saved, be warped into a safe and back to where they have been, as otherwise they could mine flagroom and just wait outside.
Players on private freqs who are in flagroom should get warped into the low population spawn positions at round start. This would not completely push them away, but still prevent the unfair advantage they have at round start. A fixed location could be abused by others mining.
The time players sit in safe should be slightly increased. Could warp them to the boxed safe at duel arenas to prevent them from leaving it.
All players not in flagroom but north of the entrance to flagroom should be warped to safe and return to their locations 2 or 3 seconds after round start to prevent mass kills from roof. Alternatively warp them to the very left/right sides of the map next to flagroom.
Trac Ticket #1188 new defect
By design autowarping should warp sharks out of base at round start to prevent mining spawn locations, players with !warp turned on are supposed to then spawn like the rest of their team.
This is however far from failsafe:
Suggested change to closer match the design: