Closed Mugwump73 closed 5 years ago
Do older builds work? It looks like your GL driver refuses to compile a shader.
I check the shader, and it's correct. Your driver only supports OpenGL 2.0, but TB requires OpenGL 2.1, so this is the problem.
Oh, bummer! I guess I'm gonna have to wait until I can fix my desktop computer, then. Thanks Kristian.
System Information
TrenchBroom Win32 v2.0.5 release on Windows XP Service Pack 3
Expected Behavior
Uh... to run without crashing?
Steps to Reproduce
Crash Info
•trenchbroom-crash.log
Creating new document Loaded entity definition file Quake.fgd Renderer info: ATI Mobility Radeon X1400 x86/SSE2 version 2.0.5883 WinXP Release from ATI Technologies Inc. Depth buffer bits: 24 Multisampling enabled
•trenchbroom-crash.map
// Game: Quake // Format: Valve // entity 0 { "classname" "worldspawn" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) TB_empty [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) __TB_empty [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) TB_empty [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) TB_empty [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 } }
•trenchbroom-crash.txt
OS: Windows XP (build 2600, Service Pack 3) wxWidgets: wxWidgets Library (wxMSW port) Version 3.1.1 (Unicode: wchar_t, debug level: 1), compiled at Feb 18 2018 18:36:34
Runtime version of toolkit used is 5.1.
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Mobility Radeon X1400 x86/SSE2 GL_VERSION: 2.0.5883 WinXP Release TrenchBroom Version: 2.0.5 TrenchBroom Build: v2.0.5 Release Reason: Exception: Cannot compile shader Face.vertsh: ERROR: 0:1: '' : Version number not supported by GL2 ERROR: 1 compilation errors. No code generated.
Stack trace: