Tresjs / XR

Vue components and composable functions to build AR/VR experiences with TresJS
MIT License
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What is a good first issue? #6

Open FrankBevr opened 10 months ago

FrankBevr commented 10 months ago

Hola

I'm Frank.
I have some Issues to make one tiny contribution. Can someone give me 5 tiny examples?

Cheers

Truemedia commented 10 months ago

Hola

I'm Frank.

I have some Issues to make one tiny contribution.

Can someone give me 5 tiny examples?

Cheers

This repo is in very early stages of been coded, I've started writing some of the logic for VR loosely based on react XR but the AR aspect hasn't been started. You could take a look at that or setup the playground on your local machine and suggest some examples of XR functionality

FrankBevr commented 9 months ago

Hoi 👋

Oh I never answered it. My fault :D

kk. My January is quite full, I push this in my Februrary. Lets see 🤔

I think i can scratch out a compoent which should look like this

<ImageTarget src="/CompiledTarget.png attrA="AnAttribute" attrB="anAttributeC">

But i don't want to promise something ^ ^

Cheers 🌤️

Truemedia commented 5 months ago

@FrankBevr Sorry I'm missing a lot of context around the need for this component or what it would do and how it pertains to XR.

Our main objective at the moment for this repo is to flesh out functionality pertaining to integrating a hot-swappable module that complies to the WebXR specification/standard to allow easy XR features to hook into the Tres ecosystem

https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API