Closed Neosoulink closed 1 month ago
Or to create a separate module/repo for that 🤔
@Neosoulink , we have a proof-of-concept with cannon
. Feel free to check it out (though please don't file issues against it as it is only meant as an investigation).
Among the other things on our plates right now, we're putting the pieces in place to support plugins.
I'm going to close here as this is under active discussion by the team. But thanks for your interest!
@andretchen0, sure thanks for the clarifications, It looks like I missed this one.
Yes, this issue can be closed since there's already physics support on preparation ✨
Description
Tres
is one of my favorite challenger for 3Dvuejs
framework. Unfortunately, so far it does not support a physics engine yet (or I'm not aware of it).It will be awesome to have a physics component integrated in
Tres
!aSuggested solution
The proposition will be simple, a Rapier physics engine! Why
Rapier
? Rapier is actually the current physic engine well maintained compared toconnon
orammon.js
It will be awesome to have something like:
Everything inside the
Physics
tag will be included in the physics world.This is just the beginning example, we can add more tags like
<RigidBody/>
,<Collider />
, etc... to control the added objects to the physics world.Alternative
No response
Additional context
No response
Validations