Closed CoderJackLiu closed 4 years ago
I ve solved the issue. there are modifications of the engine ,Check the differences and get the right properties will help.
I ve solved the issue. there are modifications of the engine ,Check the differences and get the right properties will help.
What is right propertie instead of UseEditorDepthTest() ?
I wonder the same thing. @JackMaDrinkCoffee could you please elaborate?
The correct one is DrawsVelocity()
.
Exactly, I figured it out but forgot to mention it here https://github.com/VIDILabs/ImsvGraphVis/pull/5/commits/7a8b2b52c541666e0e639fbd6c839edce0058191
From
PrimitiveUniformBuffer = CreatePrimitiveUniformBufferImmediate(
GetLocalToWorld(), GetBounds(), GetLocalBounds(), true, UseEditorDepthTest());
To
FBoxSphereBounds PreSkinnedLocalBounds;
GetPreSkinnedLocalBounds(PreSkinnedLocalBounds);
PrimitiveUniformBuffer = CreatePrimitiveUniformBufferImmediate(
GetLocalToWorld(), GetBounds(), GetLocalBounds(), PreSkinnedLocalBounds, ReceivesDecals(), DrawsVelocity(), LpvBiasMultiplier);
This fork worked for me in 4.23 https://github.com/stefanseibert/RuntimeMeshComponent
This fork worked for me in 4.23 https://github.com/stefanseibert/RuntimeMeshComponent
Seems to mostly work, but UpdateFrequency set to "Infrequent" does not render the mesh.
Closing as this is for an outdated version of the plugin that's no longer supported.
If you experience this or any other issues in the current version, feel free to report again!
Thanks!
4.23 update its API ,there is no "UseEditorDepthTest".I cant find suitable function replace it. Can you please supply a new solution of it?