TriAxis-Games / RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.
https://rmc.triaxis.games/
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Add Reserve() capability to RuntimeMeshRenderable components #177

Closed Maze-DK closed 4 years ago

Maze-DK commented 4 years ago

As discussed via discord.

Adds Reserve() capability for minor performance optimization capabilities to avoid frequent reallocations of the buffers.