Closed 1polygon closed 1 year ago
I have same issue
I believe this has been fixes in the latest version. If not feel free to reopen this issue or create a new one!
Thanks, Koderz
Thanks for the update!
Unfortunately I still encounter the same issue using v5.0.5 with ue 5.2. This is the project: https://github.com/1polygon/ue5-voxel/tree/ue-5.2-dev And here is the part where the mesh is updated: https://github.com/1polygon/ue5-voxel/blob/c765dadc5bfea9d7c9a6c270aaff6ed3a5b235f1/Source/Voxel/Private/VoxelChunk.cpp#L70
I noticed that it works fine when updating vertex colors without changing the vertex/triangle count.
@1polygon This issue is mostly fixed I think in latest, but I think there is a random outstanding issue that I've only replicated once so far.
https://user-images.githubusercontent.com/1051151/223216026-53c3afec-11d1-48e7-a98a-b1acab18dfb1.mp4
When updating the mesh using UpdateSectionMesh it sometimes disappears for a frame or the editor crashes. Also there's a short freeze on the first update.
Here is how i create the RealtimeMeshComponent on BeginPlay of a SceneComponent:
And here is how i create/update the URealtimeMeshSimple on the game thread:
Crash report:
Plugin version 2c219aa09d300a4f5365a76f3412f32a5c522cdf UE 5.1