Closed ParapetCloud closed 8 months ago
Everything works fine if I only use UV0. the mesh displays correctly and the UV works.
If I start putting different UVs into UV1 one of two things will happen. If collision generation is enabled the engine crashes immediately.
Assertion failed: sizeof(DataType) == GetStride() [File:C:\Users\Parap\source\repos\ScreamAtUnreal4ever\Plugins\RealtimeMeshComponent-5.0\Source\RealtimeMeshComponent\Public\Data\RealtimeMeshDataBuilder.h] [Line: 92] UnrealEditor_RealtimeMeshComponent!RealtimeMesh::FRealtimeMeshSectionSimple::GetPhysicsTriMeshData() [C:\Users\Parap\source\repos\ScreamAtUnreal4ever\Plugins\RealtimeMeshComponent-5.0\Source\RealtimeMeshComponent\Private\RealtimeMeshSimple.cpp:350] UnrealEditor_RealtimeMeshComponent!RealtimeMesh::FRealtimeMeshSectionGroupSimple::GetPhysicsTriMeshData() [C:\Users\Parap\source\repos\ScreamAtUnreal4ever\Plugins\RealtimeMeshComponent-5.0\Source\RealtimeMeshComponent\Private\RealtimeMeshSimple.cpp:644] UnrealEditor_RealtimeMeshComponent!RealtimeMesh::FRealtimeMeshLODSimple::GetPhysicsTriMeshData() [C:\Users\Parap\source\repos\ScreamAtUnreal4ever\Plugins\RealtimeMeshComponent-5.0\Source\RealtimeMeshComponent\Private\RealtimeMeshSimple.cpp:674] UnrealEditor_RealtimeMeshComponent!RealtimeMesh::FRealtimeMeshDataSimple::GetPhysicsTriMeshData() [C:\Users\Parap\source\repos\ScreamAtUnreal4ever\Plugins\RealtimeMeshComponent-5.0\Source\RealtimeMeshComponent\Private\RealtimeMeshSimple.cpp:702] UnrealEditor_RealtimeMeshComponent!URealtimeMesh::GetPhysicsTriMeshData() [C:\Users\Parap\source\repos\ScreamAtUnreal4ever\Plugins\RealtimeMeshComponent-5.0\Source\RealtimeMeshComponent\Private\RealtimeMesh.cpp:219] UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_RealtimeMeshComponent!URealtimeMesh::UpdateCollision() [C:\Users\Parap\source\repos\ScreamAtUnreal4ever\Plugins\RealtimeMeshComponent-5.0\Source\RealtimeMeshComponent\Private\RealtimeMesh.cpp:310] UnrealEditor_RealtimeMeshComponent!URealtimeMesh::Tick() [C:\Users\Parap\source\repos\ScreamAtUnreal4ever\Plugins\RealtimeMeshComponent-5.0\Source\RealtimeMeshComponent\Private\RealtimeMesh.cpp:235] UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
If it's not enabled I get bad output. the UVs appear to be mixed. this material does not use the UV1 list, so it shouldn't change.
plugin: https://github.com/TriAxis-Games/RealtimeMeshComponent/commit/34e9785fdcf512a83a2c6e746e64dd6d93889af6 UE 5.1.1
Hey @ParapetCloud
This should be fixed in master!
-Chris
Everything works fine if I only use UV0. the mesh displays correctly and the UV works.
If I start putting different UVs into UV1 one of two things will happen. If collision generation is enabled the engine crashes immediately.
If it's not enabled I get bad output. the UVs appear to be mixed. this material does not use the UV1 list, so it shouldn't change.
plugin: https://github.com/TriAxis-Games/RealtimeMeshComponent/commit/34e9785fdcf512a83a2c6e746e64dd6d93889af6 UE 5.1.1