Open rubenmoor opened 1 year ago
I added AppendCapsuleMesh to add a primitive to any mesh with a capsule shape defined by
AppendCapsuleMesh
and a transform.
I have troubles getting the wrapping of the uv coordinates right, apart from that this works fine.
I use duplicate vertices at the poles and along the seam for the cylinder for the purpose of having a correct uv mapping.
Sorry for messing up all the tabs/spaces.
I added
AppendCapsuleMesh
to add a primitive to any mesh with a capsule shape defined byand a transform.
I have troubles getting the wrapping of the uv coordinates right, apart from that this works fine.I use duplicate vertices at the poles and along the seam for the cylinder for the purpose of having a correct uv mapping.
Sorry for messing up all the tabs/spaces.