Unreal Engine 5 plugin component for rendering runtime generated content.
1.57k
stars
412
forks
source link
Fixed an assertion in packaged projects when loading a level that has a pre-placed actor that is using a RealtimeMeshComponent #280
Closed
KamikazeXeX closed 8 months ago
In packaged projects when loading a level that has a pre-placed actor using an RMC, the engine crashes due to the following assertion.
This PR fixes that by replacing
GetRelevance()
withGetRelevance_Concurrent()
which seems to be the preferred function within SceneProxy constructors.