currently, we have a single CirclePattern that spawns in a set location on game start
instead, lets check the number of enemies/bullets on screen (n_enemies), and if n_emenies < some_threshold then spawn another circle at some location (location prolly influenced by randomness, but around edge of screen)
currently, we have a single
CirclePattern
that spawns in a set location on game startinstead, lets check the number of enemies/bullets on screen (
n_enemies
), andif n_emenies < some_threshold
then spawn another circle at some location (location prolly influenced by randomness, but around edge of screen)