Closed TorbenMiller closed 3 years ago
setState() should give a warning if to few states are given. Might otherwise lead to unexpected behavior.
This could also be fixed with code that skips not actuated parts of a KinematicGroup
This is no longer needed since set_state now works on key assignment.
See #35
setState() should give a warning if to few states are given. Might otherwise lead to unexpected behavior.