Tria-Studio / Tria-Issues

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[SUGGESTION] Expand zipline hitbox #149

Closed RadicalRadio closed 1 year ago

RadicalRadio commented 1 year ago

Is your feature request related to a problem? Please describe. This usually applies to converting maps from FE2CM to TRIA.os, but this can happen to any map. Ziplines become inconsistent due to FE2CM's ziplines having a hitbox much larger or the pole having the first zipline point too high up. This sometimes causes you to miss the zipline entirely.

Describe the solution you'd like Right now, it's hard to walk onto the zipline and latch onto it and usually requires a jump onto the zipline. Simply put, extend the hitbox to make it a little easier to grasp on. (This doesn't apply to every zipline, so allowing hitbox sizes could also be an option, but I think just extending it will suit)

Additional context Add any other context or screenshots about the feature request here.

azzzertyy commented 1 year ago

maybe we could add a manually placed hitbox for it like buttons

krypt102 commented 1 year ago

The hitbox is the first point of the zipline. You should be able to change it and make the hitbox bigger

GlowingUmbreon commented 1 year ago

maybe we could add a manually placed hitbox for it like buttons

Eh they are already manual.

RadicalRadio commented 1 year ago

The hitbox is the first point of the zipline. You should be able to change it and make the hitbox bigger

Ah, that makes sense. Thanks for the clarification!