On the first screen of the first 2D section of Vivid, the first walljump can be latched onto from the wrong side of the wall.
Steps to reproduce the behavior:
Enter the map Vivid.
Get to the first 2D section.
Get past the two walljumps of the first 2D section.
Run into the right side of the first walljump.
Normally, I would expect my avatar to run into the right side of the first walljump and fall down, not latching onto it.
https://prnt.sc/DfgE6IWAcO8t
This screenshot shows my avatar being latched onto the walljump, the small rectangle being pointed to on the right side of wall is my avatar.
Device: PC
OS: Windows 11
Version 0.10.0, it's just the one you get when you play the game normally? I don't know if it's testing or stable.
EDIT: It's version 0.10.0-Stable-2.
On the first screen of the first 2D section of Vivid, the first walljump can be latched onto from the wrong side of the wall.
Steps to reproduce the behavior:
Normally, I would expect my avatar to run into the right side of the first walljump and fall down, not latching onto it.
https://prnt.sc/DfgE6IWAcO8t This screenshot shows my avatar being latched onto the walljump, the small rectangle being pointed to on the right side of wall is my avatar.