REASON FOR UPDATE: The biggest update to Kneeling Shore since V2 released last year, this one is a significant buff, bringing the difficulty above the original V2’s difficulty, while also adding quality-of-life improvements to improve the sight readability of various sections. Overall, Kneeling should feel more polished, more fun to play, and the difficulty should feel much more consistent throughout the level.
FULL MAP CHANGELOG:
Added
Added sliding in a few sections
-- Added slide in the main street area
-- Added slide-jump combo prior to the suspended wallruns
-- Extended pipe forcing players to jump or slide under it
-- Added slide prior to reaching the statue
New lighting effects at the end of the map depending on which ending you do
Minor detail and background improvements
More details added to Detail folder for better LDM
Removed
Changed
Boats at spawn are now on fire
Wraparound at the start has been rebuffed, and the player is now forced to wrap back around to a ladder to climb up
Jump after button 1 has been nerfed slightly
First two platforms leading to button 2 made more narrow and slightly longer; overall more challenging
Some platform hitboxes tweaked for better consistency
Hitboxes of bars at sewer entrance made smaller to account for new 0.11 animations
Water in the sewer turns to acid slightly quicker
Door activated by button 4 opens faster
Various buffs to lava speed:
-- Lava speed in sewer mini-tower
-- Lava after reaching the bar area and also during the alley section
-- Lava prior to reaching the statue
-- Lava during build-up to the tower
-- Lava during tower first half buffed slightly
A few jumps buffed in the rooftop section
Wrap after dropping down from building is much easier to sightread: bars made more transparent, new arrow decal
Jump after said wrap buffed, along with basically every other jump in the mall area
Jump over the fence much more consistent
Replaced truss during the build-up with a normal jump that’s harder but more consistent
Numerous tower changes and additions:
-- Added opening doors in the entrance to the tower, with arrows indicating where to go
-- First wallrun made shorter
-- Exits to the outside sections made larger, and windows added to the 2nd outside section for better visibility
-- Added Asterios-esque wrap after first walljump
-- First few platforms in tower 2nd half replaced with walljump and momentum wallrun combo
-- End of 2nd half reworked with new platform and momentum wallrun
-- Wrap added at the end calling back to V1
-- N4kt section (top of the tower) buffed, now has another wallrun at the end
-- Speedboost at the top of the tower activates earlier
Walls on the balloon made shorter for better view of the city
Fixed
Lighting bugs related to the explosion ending fixed
Greater use of Effectscript for lighting effects and balloon rising
-- Flash at the statue toned down
-- Lighting effects should now replicate to spectators
MAP NAME: Kneeling Shore SHORT ID: kneeling MAP ID: 10148804609 IMAGE ID: 13382603837 DIFFICULTY NUMBER: 6 OWNER ID: 60589287 LATEST ASSET VERSION: 17538496891 VIDEO SHOWCASE: https://youtu.be/kDT9V3cSDMg - full playthrough, explosion ending https://youtu.be/6ml3zYden5s - skyline ending
REASON FOR UPDATE: The biggest update to Kneeling Shore since V2 released last year, this one is a significant buff, bringing the difficulty above the original V2’s difficulty, while also adding quality-of-life improvements to improve the sight readability of various sections. Overall, Kneeling should feel more polished, more fun to play, and the difficulty should feel much more consistent throughout the level.
FULL MAP CHANGELOG:
Added
Removed
Changed
Fixed