Is your feature request related to a problem? Please describe.
In the test place I noticed the sliding has been changed to be more rigid and linear than before. In 0.10 currently, the direction the
player goes in while they are sliding is dependent on the camera movement, which feels very smooth and flows nicely with gameplay.
However, in the test place for the new update, 0.11, the direction you go in while sliding is solely based on which direction the
player is facing their character. This makes sliding much less smooth and more clunky than anything else, as you cannot even
remotely change the direction you're going in anymore, it is only one fixed direction you slide in until you let go of the slide button or wait until the sliding has concluded.
Describe the solution you'd like
Revert sliding back to the way it was in 0.10, where the direction your camera is facing is where the player will begin to slide. This version of sliding also allows you to change the direction you're going in while sliding, allowing for more smooth flow.
Is your feature request related to a problem? Please describe. In the test place I noticed the sliding has been changed to be more rigid and linear than before. In 0.10 currently, the direction the player goes in while they are sliding is dependent on the camera movement, which feels very smooth and flows nicely with gameplay. However, in the test place for the new update, 0.11, the direction you go in while sliding is solely based on which direction the player is facing their character. This makes sliding much less smooth and more clunky than anything else, as you cannot even remotely change the direction you're going in anymore, it is only one fixed direction you slide in until you let go of the slide button or wait until the sliding has concluded.
Describe the solution you'd like Revert sliding back to the way it was in 0.10, where the direction your camera is facing is where the player will begin to slide. This version of sliding also allows you to change the direction you're going in while sliding, allowing for more smooth flow.
Additional context The first video is the new sliding in the test place for 0.11. The second video is the old sliding from the current version of tria, 0.10. https://streamable.com/oa8qap https://streamable.com/azfs4d