REASON FOR UPDATE: Preparing for the map to get added into the main game, along with additional changes.
FULL MAP CHANGELOG:
Added
• Design that more fits the theme of the map.
• Ambient SFX in different portions of the map.
• One final speedrunning section in the map, before the player reaches the end.
Removed
• Unfit decorations that did not have a place in the map.
Changed
• The gameplay of the entire map.
• Numerous detail improvements all around the entire map.
Fixed
• The awkward camera angles when players teleport from portals.
• Inconsistent pacing, and unstable gameplay unfit for the map's difficulty.
• Massive mountain safespot in the second section of the map.
• Unpolished, rushed feeling of the map.
• Portions of the map that could cause confusion.
• Better visibility for sliding portions.
MAP NAME: Mythereal SHORT ID: myth MAP ID: 13472270573 IMAGE ID: 13555734238 DIFFICULTY NUMBER: 4 OWNER ID: 1281444657 LATEST ASSET VERSION: 17564998825 VIDEO SHOWCASE: Mythereal V1: https://youtu.be/x3BqDM9ZO9M || Mythereal V2: https://www.youtube.com/watch?v=yXbR_9wljr4
REASON FOR UPDATE: Preparing for the map to get added into the main game, along with additional changes.
FULL MAP CHANGELOG:
Added
• Design that more fits the theme of the map. • Ambient SFX in different portions of the map. • One final speedrunning section in the map, before the player reaches the end.
Removed
• Unfit decorations that did not have a place in the map.
Changed
• The gameplay of the entire map. • Numerous detail improvements all around the entire map.
Fixed
• The awkward camera angles when players teleport from portals. • Inconsistent pacing, and unstable gameplay unfit for the map's difficulty. • Massive mountain safespot in the second section of the map. • Unpolished, rushed feeling of the map. • Portions of the map that could cause confusion. • Better visibility for sliding portions.