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[BUG] Button activatedsound not working #230

Open JackDoeaw opened 1 year ago

JackDoeaw commented 1 year ago

Describe the bug I placed the sound ID in the ActivatedSound, (it is a roblox audio, so im able to use it anywhere) and yet it still plays the default sound sound.

To Reproduce Steps to reproduce the behavior:

  1. Go to studio
  2. Get any map kit
  3. Change the ActivatedSound to a sound id that is public or allowed in tria
  4. Load it in tria
  5. Press button

Expected behavior That I was going to hear the sound that I placed

Screenshots Cant send the video but here's the id that i placed image

Hardware Information

Additional context (none)

Ethan76167 commented 1 year ago

sound need to go through audio verification

JackDoeaw commented 1 year ago

sound need to go through audio verification

its a public roblox audio?? does tria doesnt allow that

JackDoeaw commented 1 year ago

sound need to go through audio verification

oh and it still plays the default button noise if it wasnt verified it would be just quiet id say?

Ethan76167 commented 1 year ago

bug then

JackDoeaw commented 1 year ago

bug then

yes