Describe the bug
With sliding and air dive enabled, sometimes the slide button won't do anything if you press it a frame or two before your character hits the ground. Which makes sliding feel much more unreliable (because it is).
This bug also seems to lock you from sliding until you jump and do an air dive?
To Reproduce
Steps to reproduce the behavior:
Jump
Wait until just before you hit the ground
Press the slide button
Watch as you fail to slide and walk into the wall in front of you
Expected behavior
To either slide right when you land or to air dive onto the ground and then slide.
Additional context
It would be nice, even w/o air diving enabled, to have it so your character automatically slides when landing while holding the slide button down. This would make TRIA sliding a bit more consistent with FE2's and other games' implementations.
Describe the bug With sliding and air dive enabled, sometimes the slide button won't do anything if you press it a frame or two before your character hits the ground. Which makes sliding feel much more unreliable (because it is).
This bug also seems to lock you from sliding until you jump and do an air dive?
To Reproduce Steps to reproduce the behavior:
Expected behavior To either slide right when you land or to air dive onto the ground and then slide.
Video https://streamable.com/t2a97i
Hardware Information
Additional context It would be nice, even w/o air diving enabled, to have it so your character automatically slides when landing while holding the slide button down. This would make TRIA sliding a bit more consistent with FE2's and other games' implementations.