Tria-Studio / Tria-Issues

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[BUG]Spawn's location in the mapkit makes the map unloadable #77

Closed dx-rift closed 2 years ago

dx-rift commented 2 years ago

Describe the bug The Spawn in mapkit is located within the "Special" Folder however, when attempting to load it, it comes up with an error instead.

To Reproduce Steps to reproduce the behavior:

  1. Don't change Spawn's Parent (Leave it as Special).
  2. Attempt to Load Map.
  3. See error.

Expected behavior The map to be loaded without any errors.

Screenshots https://user-images.githubusercontent.com/111685972/185788783-935ff8e7-2bd1-4115-8918-af9535782d98.png The error message that occurs.

Hardware Information

Additional context I haven't tested if the map can load if Spawn is the child of any other object, only as the Special folder and the direct child of the map (which works).

Ethan76167 commented 2 years ago

fixed 0.9