Triang3l / WebQuake

HTML5/WebGL source port of Quake
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Where is "id1" folder? #5

Closed e-oz closed 11 years ago

e-oz commented 11 years ago

Copy "id1" folder from the Quake folder to the folder where you put WebQuake.htm. - I can't find this folder in repository. Without this folder I'm getting http://198.211.127.71/quake/WebQuake.htm "Corrupted data file"

Triang3l commented 11 years ago

It's not in the repo, it's in Quake installation. You need full or shareware version of Quake to play. On Apr 18, 2013 6:01 PM, "Eugene" notifications@github.com wrote:

Copy "id1" folder from the Quake folder to the folder where you put WebQuake.htm. - I can't find this folder in repository. Without this folder I'm getting http://198.211.127.71/quake/WebQuake.htm"Corrupted data file"

— Reply to this email directly or view it on GitHubhttps://github.com/SiPlus/WebQuake/issues/5 .

e-oz commented 11 years ago

If I have full version of Quake, why I need browser version?

Triang3l commented 11 years ago

For cross-platformness and because Quake files are not under a free license. Another use is playing custom Quake total conversions in a browser. On Apr 18, 2013 9:09 PM, "Eugene" notifications@github.com wrote:

If I have full version of Quake, why I need browser version?

— Reply to this email directly or view it on GitHubhttps://github.com/SiPlus/WebQuake/issues/5#issuecomment-16589565 .

jangrewe commented 9 years ago

@jamm Simple, as always: Because you can.

JustH3LL commented 7 years ago

WebQuake is a source port, so it doesn't come with any Quake assets, it's just the engine. Same way Darkplaces or Quakespasm is, for example. anyways, the id1 folder should be on the same level as index.htm

so it would be something like this

/id1/
/WebQuake/
index.htm