Open Triangle345 opened 8 years ago
I recommend starting with obj files. I know that many tools use FBX (Maya, etc) for default but I feel FBX always has problems, never perfect. OBJ is simple to parse and is almost always a sure thing when importing/exporting.
Need to start a simple 3d rendering system. Need to create a parser or use a parsed file to extract 3d coordinates of something simple like a cube and apply that to the opengl framework.