It should be checked that the values stored in a terrain block's emptySquares variable in Tribes 2 correspond to the same exact tiles in Torque3D. If they do not, then some engine breaking needs to take place to restore the old tile identification system.
It should be checked that the values stored in a terrain block's emptySquares variable in Tribes 2 correspond to the same exact tiles in Torque3D. If they do not, then some engine breaking needs to take place to restore the old tile identification system.