Torque3D appears to longer support targets. At the very least, none of the target manipulation functions exist. In Tribes 2, targets controlled the following facets:
voice, voicePitch, sensor group (player IFF colors), name tag (displayed when looked at) and skin. These may need to be completely reimplemented into the engine, or otherwise a wrapper needs to be put in place that wraps T2 target functions around Torque3D's API for equivalent functionality.
Torque3D appears to longer support targets. At the very least, none of the target manipulation functions exist. In Tribes 2, targets controlled the following facets:
voice, voicePitch, sensor group (player IFF colors), name tag (displayed when looked at) and skin. These may need to be completely reimplemented into the engine, or otherwise a wrapper needs to be put in place that wraps T2 target functions around Torque3D's API for equivalent functionality.