Tribes2-SCP / Torque3D

Tribes 2 engine implementation based on the MIT Licensed Open Source version of Torque 3D from GarageGames
http://torque3d.org
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setModPaths & rebuildModPaths functions #2

Open Ragora opened 8 years ago

Ragora commented 8 years ago

In the engine there existed two functions:

setModPaths - Accepts a space delineated list of mod names to mount, however, does not immediately mount them upon calling. It accepted more than one, though I am unsure as to how it determined the precedence. rebuildModPaths - Takes the inputted mod paths to setModPaths and rebuilds the virtual file system to correspond with the new mod paths.

These functions did not seem to really be utilized by anything, so their support is probably at the bottom of the list as right now.

This requires #4 to work.