This is the starting implementation of some compatibility coding for T2-style wheeled vehicles. It needs a lot of work, but it looks like it should be possible to use T2-style wheeled vehicles by kicking off the unnecessary nodes (they're just rendered, we can't do anything with them) and grabbing the TSMesh of the wheels from the shape and using those meshes to create the wheels that are used in the sim & render for T3D's wheel objects.
This is the starting implementation of some compatibility coding for T2-style wheeled vehicles. It needs a lot of work, but it looks like it should be possible to use T2-style wheeled vehicles by kicking off the unnecessary nodes (they're just rendered, we can't do anything with them) and grabbing the TSMesh of the wheels from the shape and using those meshes to create the wheels that are used in the sim & render for T3D's wheel objects.