Open Ragora opened 8 years ago
With #4 being partially completed, I added shape and texture path support. "compat/base/textures" and "compat/base/shapes" are checked first, then the regular Torque3D path is checked. The partial support was committed in this commit: df28cbd9bd14b5fb04d33a6b3055c63492fee796
Tribes 2 used a very different folder structure from Torque3D's default structure. Torque3D needs to be modified to support the following structure in its virtual file system:
The following folders don't have any special functionality as far as asset search goes, but they still exist and are worthwhile knowing about:
This requires #4.