TrickyPuck / sea3d

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Error #1016, exporting texture maps error in 3DS 2013 (every other thing works perfectly, so it's weird) #3

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. When i export my poly object (Stack, Poly + UVW Unwrap) it will give me

Error #1016: Texture "sceneassets\images\***.jpg" in the material "Default" was 
not found. Reselect the texture in Material Editor.

The same if i collapse my model to a mesh, so that's not the problem.
the problem is, the texture map IS applied in the material editor and in the 
model, and max displays it OK. So why does the exporter not find the correct 
path to it?

2. If I put a blank material (without a difuse texture map from a file) it will 
export fine and dandy, so the problem IS when the exporter looks for the 
texture map file.

3. I've tried with different file paths (loading the texture map for the 3DS 
material from c:, fromt the "Archives" project folder,from the desktop, puting 
it in the same folder as the scene I'm trying to export and many more options.

4. So my question would be, What's the standard file path in wich the exporter 
looks for the image files?
It's a "noob" question, but I couldn't find the apropiate documentation on the 
topic (everything in the forums seems far more advanced)

- What version of the product are you using? On what operating system?
I'm using SEA3D 1.3.1.0 on 3DS Max 2013 (64x) in Windows 7 (also 64 bit)

Sea3D is great BTW!

Original issue reported on code.google.com by juanmila...@gmail.com on 18 Dec 2012 at 12:55

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GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Hi Juan.

Thank you for your feedback and sorry the delay. 

Unfortunately in 3ds Max when the texture is not where in your original path he 
does a search and applies the texture closest found but not update the new path 
in the Material Editor.

Is there an easy way to correct the path in:

1. 3ds Max.
2. Command Panel
3. Utilities
4. (More...) Bitmap/Photometric Paths
5. Edit Resources...

The following shown in the image.

Cheers.

Original comment by sunagbrasil@gmail.com on 31 May 2013 at 7:42

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