TrickyPuck / sea3d

Automatically exported from code.google.com/p/sea3d
0 stars 0 forks source link

Sea3D Tools Texture convert to ATF #7

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Sea3D Tools Texture convert to ATF
2.
3.

What is the expected output? What do you see instead?

expected  atfData.format = "compressed" or "compressedAlpha";
instead   atfData.format = "bgra";

What version of the product are you using? On what operating system?

Please provide any additional information below.

Original issue reported on code.google.com by wangxinl...@163.com on 31 May 2013 at 9:55

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Hi Wang.

The format of output is relative to the input format, if you compress a PNG 
with transparent the ATF will come with transparency. To conversion is always 
recommended lossless formats such as PNG, transparent or not.

Cheers.

Original comment by sunagbrasil@gmail.com on 1 Jun 2013 at 11:26

GoogleCodeExporter commented 9 years ago
Thank you
Maybe my info is too less,and my English is poor,forgive me.
I mean:
AS3 Texture Format : Context3DTextureFormat.COMPRESSED
In away3D class ATFData.as, the format always "bgra" with JPG or PNG.
and it use Gpu memory is too large,though size is small.

Original comment by wangxinl...@163.com on 3 Jun 2013 at 2:26

GoogleCodeExporter commented 9 years ago
Hi Wang.

Thanks for the feedback. Really does not compress to the a GPU format as 
DXT1/5. I hope to bring these resources together with the launch of SEA3D 
Studio.

Cheers.

Original comment by sunagbrasil@gmail.com on 5 Jun 2013 at 3:48

GoogleCodeExporter commented 9 years ago
Thanks again.
You're doing great things!

Original comment by wangxinl...@163.com on 5 Jun 2013 at 12:40