TridentMC / MovingWorld

A library for minecraft mods that want moving player made structures. Powered by false promises. Maintained by darkevilmac.
Apache License 2.0
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[CRASH ERROR] [1.12.2] Incompatible with Shaders MOD #61

Closed darkeshsilva closed 5 years ago

darkeshsilva commented 5 years ago

The mod is with an incopatibility with the optfine shaders. Every time I try to load the world with the shaders turned on it crashes.

darkeshsilva commented 5 years ago

Contact their authors BEFORE contacting forge

// This doesn't make any sense!

Time: 11/11/18 8:13 AM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.renderer.ActiveRenderInfo.func_178806_a(ActiveRenderInfo.java:57)
    at net.minecraft.client.renderer.ActiveRenderInfo.func_186703_a(ActiveRenderInfo.java:68)
    at net.minecraft.client.renderer.EntityRenderer.func_78481_a(EntityRenderer.java:680)
    at net.minecraft.client.renderer.EntityRenderer.func_78479_a(EntityRenderer.java:933)
    at net.optifine.shaders.ShadersRender.renderShadowMap(ShadersRender.java:284)
    at net.optifine.shaders.Shaders.beginRender(Shaders.java:4097)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1592)
    at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1384)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1118)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
darkeshsilva commented 5 years ago

I've already checked it out and it's only with the movingworld that I have these problems!

I have to disable the shaders to enter the world and then reactivate it. Ever!

darkevilmac commented 5 years ago

It's hard enough making the render code work in it's current state. I'm not going to be adding a bunch of checks to make optifine not crash.