TriggerAu / TransferWindowPlanner

An ingame implementation of Alexmun's Launch Window Planner
MIT License
64 stars 36 forks source link

Add option to Create Manuever Node #15

Open TriggerAu opened 10 years ago

TriggerAu commented 10 years ago

Create a man Node from selected Transfer

Needs to find place on current vessels orbit around time of transfer when ejection angle matches

TriggerAu commented 9 years ago

Getting stuck trying to work this out when orbit is not circular

TriggerAu commented 9 years ago

Got the maths for the planet to transfer orbit, but cant work out the change due to source SOI - more work needed

wcmille commented 8 years ago

Can you elaborate a little more on that? Do you have references for the math on this?

wcmille commented 8 years ago

OK, I've read Braeunig's site more carefully. I wouldn't mind helping on this. Mathwise, I think the only thing that changes is the part where ejection values are calculated in TransferWindowPlanner.TransferDetails, right?

What needs to change in the GUI?

wcmille commented 8 years ago

Maybe version 1 is only offering the option if eccentricity and inclination is low enough? Then v2 is creating the Hohmann nodes to circularize first. Then V3 is any arbitrary orbit.