Trilarion / freerails

Real-time, multiplayer railway strategy/management game based on the RailRoad Tycoon I and II games.
https://trilarion.blogspot.com/search/label/freerails
GNU General Public License v3.0
51 stars 8 forks source link

Signals for trains #28

Open Trilarion opened 6 years ago

Trilarion commented 6 years ago

Are there signals? Can trains crash? If not, would we want that?

https://sourceforge.net/p/freerails/feature-requests/36/

Trilarion commented 6 years ago

For simplicity of the game model we might do without signal and without train crashs. Trains simply stop if the track is occupied in front of them (which still could lead to deadlock if there are too many trains on the track, but that may be part of the game).

Trilarion commented 6 years ago

How was that in RT1,2?

I think in RT1 it depended on the difficulty mode. On easy there were no signals but also no crashes. On difficult there were signals and crashes.

Trilarion commented 6 years ago

Currently there do not seem to be signals. Not sure if I really want them. However there seem to be crashes. Not sure if I want them either. Needs further discussion and design.