The Silent Hill 2 Enhancement project (https://github.com/elishacloud/Silent-Hill-2-Enhancements, http://www.enhanced.townofsilenthill.com/SH2/) got me thinking if programming could help enhance artwork. Maybe for some games you simply need a few upscale filters or vectorizing stuff (automatically) or doing something else that can be done programmatically (in opposition to generating better artwork by an artist, which probably would be the better option, but artists may not be available).
That could work with commercial content, but maybe also (and easier, with less legal issues) with open content.
For upscaling see also #324, for enhancement new machine learning approaches (generative like DALL-E) might be suitable (need to check what the license of these is before though).
The Silent Hill 2 Enhancement project (https://github.com/elishacloud/Silent-Hill-2-Enhancements, http://www.enhanced.townofsilenthill.com/SH2/) got me thinking if programming could help enhance artwork. Maybe for some games you simply need a few upscale filters or vectorizing stuff (automatically) or doing something else that can be done programmatically (in opposition to generating better artwork by an artist, which probably would be the better option, but artists may not be available).
That could work with commercial content, but maybe also (and easier, with less legal issues) with open content.