Trilarion / opensourcegames

Technical infos of open source games.
https://trilarion.github.io/opensourcegames/
Creative Commons Zero v1.0 Universal
631 stars 78 forks source link

Entries for some of my games #321

Closed eugeneloza closed 2 years ago

eugeneloza commented 2 years ago

Added entries for:

Updated entry for

Also I've prepared the corresponding screenshots. But I see that my files though have same height 128px as others are 3-4 times larger and I couldn't find any JPEG compression quality settings suggested. Therefore I didn't commit them, already properly resized and named: screenshots.zip - or just tell me the target quality and I'll commit them.

I've also used keyword "roguelite" for Kryftolike. However I don't see other games use "roguelite"/"roguelikelike" keywords, but adding "roguelike" may be more confusing than necessary.

Trilarion commented 2 years ago

Thanks for the additions. I will need a bit of time to look over them. I'm a bit hesitant with very alpha status games (there are just too many of them) and I need the license clearly stated in the repository. Otherwise I'm fine and I appreciate the help. From quickly looking over the entries I see that they are well formatted.

Regarding the screenshots. I downsample them to 128px height, but I prefer to do it myself (sometimes only using a smaller parts). I really need to have better contribution guidelines to that regard. What I mostly need are just URLs of screenshots that you recommend (1-3 screenshots per game) because I also link to them. The exact width and height of the screenshots does not need to be given in the README.md file.

I will look over the entries and then come back here.

eugeneloza commented 2 years ago

but I prefer to do it myself

All of those I've taken from corresponding itch.io pages, so you can easily get them yourself. Though there is always a danger that I'll change those for projects in active development.

Trilarion commented 2 years ago

I integrated changes from another PR, updated the entries a bit and merged them. Will add screenshots later. Thanks for the additions.

The content license seems to be also very friendly (some sort of CC-BY-SA each time). I will also add this.

Trilarion commented 2 years ago

Also not sure what a roguelite exactly is, but I left it in for now.

eugeneloza commented 2 years ago

The content license seems to be also very friendly (some sort of CC-BY-SA each time)

I didn't specify the content license because it's "different". I.e. usually I collect assets from OpenGameArt, PublicDomainPictures, PublicDomainVectors and prioritize "CC0" assets, however, using GPL/CC-BY(-SA) if necessary. So, to avoid confusion, I just left this field blank. But overall I've made a lot of effort to keep the assets open-source compatible - there are no commercial/ND/NC assets.

Also not sure what a roguelite exactly is, but I left it in for now.

There is a big controversy over what is "roguelike" and what is not, and now with just literally any game (like Hades or Darkest Dungeon) calling itself a roguelike for a marketing keyword. In short - "roguelike" is the game "like Rogue". Over time fans developed a "Berlin interpretation" what is considered "like Rogue". You can check the "Definition" here http://www.roguebasin.com/index.php?title=Berlin_Interpretation

Overall "true roguelikes community" is extremely hostile about calling a game "roguelike" if they (subjectively or objectively) think it is not. Therefore for the people wishing to avoid this nuisance, a term "roguelite" or "roguelike-like" was invented, that means a game which has some features of Rogue (like permadeath), but does not satisfy all important ones. However, I saw that even fans of the "roguelike" term often fail to notice "t" instead "k" and would write angry comments about "this is the worst game I've ever seen" (happened to my Kryftolike game I've added in this PR).

I saw that in the last years someone tried to push "Procedural Death Dungeons" term for such games, but when I asked about that in r/roguelikedev they've met the question quite hostile. I see gamingonlinux.com uses it instead of roguelite.

Trilarion commented 2 years ago

Thanks for the explanations. Regarding the licenses, I mostly want to differentiate games by "open content" (can freely be redistributed, possible adapted at will) and "commercial content", which is the case for many open source engine remakes. On the itch.io sites you gave quite a lot of information about the assets license for the entries, I copied them without checking in detail (in general there is not enough time to check much). Most projects do probably less effort in keeping their game assets open-source compatible.

With roguelite I think that it's only important for the keyword meta structure here, so I do not want to get into any discussion if possible. A descriptive term like "procedural death dungeons" would probably be the best for all, but there is also roguelike already established. I will just apply at will. Focus of this list should be the technical details and finding ways to use synergies between games like sharing assets, reducing dependencies, updating dependencies, ...