The artwork of many old games was probably designed for lower resolution displays. In case, the artwork has a suitable license (can be freely distributed and adapted) why not improve these games and upscale the artwork.
Of course upscaling even with sophisticated scaling algorithms can only improve the image quality by a limited amount. But AI assisted image upscaling promises to do a tiny bit better by using the knowledge from many other images and even though that probably makes artwork more uniform overall it might still improve image quality in case the original artwork was not vectorized but rather rendered at a fixed resolution.
This splits into multiple tasks:
identify open source games artwork that would be in need of upscaling, start with popular open source games
compare available AI image upscalers on this artwork and decide who is best (Python scriptable AI upscalers preferred)
apply the image upscaler on the artwork and prepare new releases
And while I'm fine with Python scripts, here an initially search list of commercial or otherwise easy to use such software: https://topten.ai/image-upscalers-review/
The artwork of many old games was probably designed for lower resolution displays. In case, the artwork has a suitable license (can be freely distributed and adapted) why not improve these games and upscale the artwork.
Of course upscaling even with sophisticated scaling algorithms can only improve the image quality by a limited amount. But AI assisted image upscaling promises to do a tiny bit better by using the knowledge from many other images and even though that probably makes artwork more uniform overall it might still improve image quality in case the original artwork was not vectorized but rather rendered at a fixed resolution.
This splits into multiple tasks:
And while I'm fine with Python scripts, here an initially search list of commercial or otherwise easy to use such software: https://topten.ai/image-upscalers-review/