one format for storing all the details (layers of a graphic, scores of a piece of music), used for developing
one final rendered format like bitmaps of synthesized music, used for distribution
Typically the second form can be recreated from the first and that makes the first form very valuable and for open source gaming it would be really important to have open source formats for both types.
For all kind of artworks (images, music, video) I should compile a list of recommended file formats for both forms and a list of associated tools and maybe also distill some best practices and then apply them when improving open source games.
Artwork often exists in two forms:
Typically the second form can be recreated from the first and that makes the first form very valuable and for open source gaming it would be really important to have open source formats for both types.
For all kind of artworks (images, music, video) I should compile a list of recommended file formats for both forms and a list of associated tools and maybe also distill some best practices and then apply them when improving open source games.