I'm having trouble reading cubemaps from GoF2FHD as they seem to just contain invalid bboxes thus can't be loaded using standard AEI.read()
aei = AEI.read(image_path)
^^^^^^^^^^^^^^^^^^^^
File "C:\Users\user\AppData\Roaming\Python\Python311\site-packages\AEPi\image\AEI.py", line 359, in read
aei.addTexture(tex)
File "C:\Users\user\AppData\Roaming\Python\Python311\site-packages\AEPi\image\AEI.py", line 190, in addTexture
existingTexture = self._findTextureByBox(texture)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\user\AppData\Roaming\Python\Python311\site-packages\AEPi\image\AEI.py", line 130, in _findTextureByBox
x, y, width, height = self._validateBoundingBox(val1, y, width, height)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\user\AppData\Roaming\Python\Python311\site-packages\AEPi\image\AEI.py", line 124, in _validateBoundingBox
raise ValueError("The bounding box falls out of bounds of the AEI")
I'm having trouble reading cubemaps from GoF2FHD as they seem to just contain invalid bboxes thus can't be loaded using standard AEI.read()