Is your feature request related to a problem? Please describe.
It's not really an issue since nobody uses AutoTraps when people are reaching high levels of bw, but it's slightly annoying when I see that I could be getting a few more traps per second. I don't really see a reason for this not to be implemented, but at the same time it's not that big of a deal.
Describe the solution you'd like
When the player unlocks double/decabuild, AutoTraps should be two/ten traps at a time in order to make full use of the QoL.
Describe alternatives you've considered
I don't really see any alternatives, it's just something that logically seems to be a thing that should exist.
Additional context
AutoTraps building one trap at once, losing some small time when it starts building another singular trap (when it could be making 2/10 at once)
Is your feature request related to a problem? Please describe. It's not really an issue since nobody uses AutoTraps when people are reaching high levels of bw, but it's slightly annoying when I see that I could be getting a few more traps per second. I don't really see a reason for this not to be implemented, but at the same time it's not that big of a deal.
Describe the solution you'd like When the player unlocks double/decabuild, AutoTraps should be two/ten traps at a time in order to make full use of the QoL.
Describe alternatives you've considered I don't really see any alternatives, it's just something that logically seems to be a thing that should exist.
Additional context AutoTraps building one trap at once, losing some small time when it starts building another singular trap (when it could be making 2/10 at once)