DESCRIPTION
The calculation for the text is different to the calculation for Hyperspeed 2's text, as well as how it functions.
As an example, with a highest zone of 752, Hyperspeed 2 says (and functions as) zone 564 gets the speed boost. Meanwhile Liquification 3 says 563.
REASON
Config.js, 2573 and 2585 (returns of the liquification3 text) do not have a +1 added to the highest zone, whereas HyperSpeed2 and the battle speed calculation do.
DESCRIPTION The calculation for the text is different to the calculation for Hyperspeed 2's text, as well as how it functions. As an example, with a highest zone of 752, Hyperspeed 2 says (and functions as) zone 564 gets the speed boost. Meanwhile Liquification 3 says 563.
REASON Config.js, 2573 and 2585 (returns of the liquification3 text) do not have a +1 added to the highest zone, whereas HyperSpeed2 and the battle speed calculation do.
liquification3:
Math.floor(game.global.highestLevelCleared * 0.75)
hyperspeed2:Math.floor((getHighestLevelCleared(false, true) + 1) * (percent / 100))
battleCoordinator:Math.floor((getHighestLevelCleared(false, true) + 1) * hsZoneMod)