Describe the bug
The code for getting crit damage has a bug which adds +1 to the multiplier.
specifically the function getPlayerCritDamageMult(){
has this line
critMult += alchObj.getPotionEffect("Elixir of Accuracy");
which always adds 1 to the critMult variable.
Describe the bug The code for getting crit damage has a bug which adds +1 to the multiplier.
specifically the
function getPlayerCritDamageMult(){
has this linecritMult += alchObj.getPotionEffect("Elixir of Accuracy");
which always adds 1 to the critMult variable.