Closed ghost closed 4 years ago
Important for reproducing this: the delay of both user must be the same
@Rushor, not that much but yes, we did it with 80MS
confirm on rev 5a7adbba3a327d804520134f2ba90652b5c023be
I dont think its an exploit... if u are questing in a party or in a raid and a quest item drops evryone in the party should get the quest item aswell.
"Some quest items are considered party loot. If a quest asks you to retrieve something by killing a specific target, and looting his head for example, that head will be able to be picked up by the entire group; making that item party loot. This also applies for quest items where the loot is set to Free for All, and only one of the users currently has the quest, so if the player without the quest would loot the NPC first, the other player would still be able to retrieve the quest item. "
btw: this happens also for other items like gear/weapons?
@AriDEV Shadowfrost Shard is an exception. It only drops one copy of it
@Rushor nops, only quest itens
@Shauren , sry didnt know its an exception i thought its an item like http://www.wowhead.com/item=115280/abrogator-stone didnt raided icc since cataclysm.
another exception [Head of Onyxia]
Confirm, ancient bug, realllllly annoying, afaik it only bothered me in case of ShadowfrostShard, but i guess it applies to all quest items
@AriDEV Loot system for Legendary Quest items was changed in MoP and all of them are a part of Personal Loot system.
@Exodius it did not change. New quests use new rules (personal - mop cloak, wod ring) but old ones (Dragonwrath, Shadowmourne, daggers from dragon soul) are single drops
@Exodius that was the case why i had sayd it changed, but as Shauren sayd its an exception.
@Shauren that's what I was actually wanting to say but it came all wrong (and I just noticed the mistake I made). Sorry for the confusion.
Still bugged on current rev (48a12cb2f5511d964771c3177479c661bb12252c) No one has some fix or hackfix for this?
@jackpoz if you have free time, can take look on this?
@Shauren @jackpoz can you check if this can be valid?
To reproduce the issue, get a quest that need loot items, by example
I do this:
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
- if (!item)
+ if (!item || item->is_looted)
{
SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
return;
and I can't reproduce the issue, but I'm not sure if can be ok
I tested also with quest item that can be looted by all players with quest and also works fine, all players with quest in group can get the item in that loot, by example: https://www.wowhead.com/item=8363/shaman-voodoo-charm and also to ensure I have tried things like skinning
Edit: added a log for test, if I see ok I will try to open a PR ;)
if you do this correct both chars will get shadowfrost shard
Revision: c544e88 TDB: 58