Open Naddley opened 8 months ago
Is legit that Dead players trigger that ?. Or should be triggered by ghost players also ?
Is legit that Dead players trigger that ?. Or should be triggered by ghost players also ?
the specific case linked above should -only- be triggered by dead players even
It's caused by the AnyUnitInObjectRangeCheck check on the searchers of AreaTrigger. One possible solution is add a boolean parameter to constructor of check to handle alive/dead cases. Currently just handle this:
Here:
I could do the change if it's not a problem for the team
I have some work done for this since clientside areatriggers also have cases where they only trigger for ghost or dead players
Is it a common case the client side trigger for ghost or alives ?. If that is the case then a boolean will not be enough, maybe a kind of flag thing will be better instead.
There are several cases for clientside ones. Some support ghosts and dead players and others only one or the other (they're always triggered for alive players)
I think that is better just have all units with searcher alive or not. And filter the list using a kind of criteria.
Description
Serverside ATs dont trigger while youre dead/ a ghost
Expected behaviour
Serverside ATs should have the possibility to get triggered by dead players.
Used for Quest: 38765 (Enter the Illidari: Shivarra) https://www.wowhead.com/quest=38765/enter-the-illidari-shivarra
Steps to reproduce the problem
Branch
master
TC rev. hash/commit
a0fdac0ecc11+
Operating system
Win10
Custom changes
None