Open CraftedRO opened 7 months ago
is it 100% reproducible ? could you please post a crashlog building in Debug ?
TrinityCore rev. 3c09e1f2957c+ 2024-01-03 17:31:07 +0100 (3.3.5-passive_anticheat branch) (Win64, Debug, Static) (worldserver-daemon) yes is 100% reprodictible on gm account level for now, this is the crashlog in deb, I remember I used to reproduce it on normal account too but I'll try more Crashes.zip
On normal account it seems it show only this warning in worldserver log:
Received unexpected opcode [MSG_MOVE_WORLDPORT_ACK 0x00DC (220)] Status: STATUS_TRANSFER Reason: the player is still in world from [Player: Druidtest GUID Full: 0x000000000000000c Type: Player Low: 12, Account: 2]
From what location is the jailing being done? Can u give me a .gps before the jail cmd/automod function is done on the player?
TrinityCore rev. 13c184d7dba0+ 2024-01-06 15:43:19 +0100 (3.3.5-passive_anticheat branch) (Win64, Debug, Static) (worldserver-daemon) fly + speed near center in Dalaran
latest anticheat log position row: Cheat Flagged at: .go xyz 5734.308105 624.503296 653.676880 571 1.689492
latest saved position from character database: x:5803.41 y:567.263 z:655.646 orientation: 3.02941 MAP:571
E:\TrinityCoreCustomChanges\src\server\game\Entities\Object\GridObject.h:15 in GridObject<class Player>::RemoveFromGrid ASSERTION FAILED:
IsInGrid()
TrinityCore rev. 13c184d7dba0+ 2024-01-06 15:43:19 +0100 (3.3.5-passive_anticheat branch) (Win64, Debug, Static) (worldserver-daemon) fly + speed near center in Dalaran
latest anticheat log position row: Cheat Flagged at: .go xyz 5734.308105 624.503296 653.676880 571 1.689492
latest saved position from character database: x:5803.41 y:567.263 z:655.646 orientation: 3.02941 MAP:571
E:\TrinityCoreCustomChanges\src\server\game\Entities\Object\GridObject.h:15 in GridObject<class Player>::RemoveFromGrid ASSERTION FAILED: IsInGrid()
Thank you. I will check it out the next couple of days
So i can not get a crash with the gm cmd of anticheat jail which does the same thing as the auto moderation: https://cdn.discordapp.com/attachments/804415659827396618/1193982513127891074/World_of_Warcraft_2024-01-08_13-19-01.mp4
With the automoderation and using speed hack i do not get a crash as well: https://cdn.discordapp.com/attachments/804415659827396618/1193984186948800592/World_of_Warcraft_2024-01-08_13-26-01.mp4
so at this point i need to know if there are any other factors such as other "modules" or custom changes being involved? I really do not want to discount this crash however as i have gotten it once over 5 months ago but only once and have not been able to replicate it.
MapUpdate.Threads setting might be related too
What is your map.threading set to? Jackpoz gone over with me and i did a few tests on my end
When set to 1 i had no issue. When set to 2 i had no issues but did get a world port error on the console. When set to 3 or higher i the assert.
MapUpdate.Threads = 1 Default
only passive anticheat module clean branch used, might worth mentioning I used .reload config this time
MapUpdate.Threads = 1 Default
only passive anticheat module clean branch used, might worth mentioning I used .reload config this time
Using .reload configas well now and my resukts are still the same unfortunately.
Not sure if .reload config matters for MapUpdate.Threads, a full restart might be needed. In any case, the issue should be fixed no matter what number of MapUpdate.Threads is set :P
Not sure if .reload config matters for MapUpdate.Threads, a full restart might be needed. In any case, the issue should be fixed no matter what number of MapUpdate.Threads is set :P
no it doesnt. but the reload config was more in regards to the anticheat settings.
Just came back from overseas. I will resume looking into this matter this week.
Let me bring some more light about how to reproduce this: try to set first time when server start configs as following: make sure you have gm off Anticheat.EnabledOnGmAccounts = 1 Anticheat.JailPlayer = 0 Anticheat.ReportsForJail = 17
use .gm fly on then .modify speed 5
now go into configs again and change Anticheat.JailPlayer = 1
go back ingame and write .reload config
then trigger jail (by moving)
most likely you are see live crash
Description:
Seems like passive_anticheat sometimes crash worldserver if jail is enabled
Current behaviour:
Crashlog https://gist.github.com/CraftedRO/a3e408b284d5262f32e29d4370472572
Config used: https://gist.github.com/CraftedRO/86321daa3521ba7f4c88ede8986eae38
Expected behaviour:
Not crash when jail feature is enabled and triggered.
Steps to reproduce the problem:
Branch(es):
3.3.5
TC rev. hash/commit:
TrinityCore rev. a1eec3d75279+ 2023-11-13 01:10:01 +0000 (3.3.5-passive_anticheat branch) (Win64, RelWithDebInfo, Static) (authserver)
TDB version: 335.23061 + updates
Operating system: Windows 11 x64