Open ariel- opened 6 years ago
Do you have any reference about the correct behavior? Maybe a sniff?
There's a sniff on the repo which showcases the behaviour, also TrinityCore's own code showing the packet real structure (I don't change the WPP code myself because it has some version conditionals thrown around)
here specifically: https://github.com/TrinityCore/TrinityCore/blob/a93d74c8df26e836211092aaf79d0c199d25decc/src/server/game/Entities/Unit/Unit.cpp#L5460-L5488
Description: SMSG_ATTACKER_STATE_UPDATE packet structure is wrong for 3.3.5 sniffs and does not match TrinityCore structure.
Current (wrong):
Expected (correct):