I noticed the update object packet was throwing exceptions when Corpse objects were present, and fixed it by copying this part from the 9.2.5 handler. @mdX7 should verify its actually correct first, but it seems to fix it in the sniffs i tested with.
I noticed the update object packet was throwing exceptions when Corpse objects were present, and fixed it by copying this part from the 9.2.5 handler. @mdX7 should verify its actually correct first, but it seems to fix it in the sniffs i tested with.