The PositionZ of a hovering creature (SQL output) isn't taking into account the application of HoverHeight by the core. This ends up causing the spawn to have HoverHeight applied twice (once due to the core and once due to the current Parser output).
The PositionZ of a hovering creature (SQL output) isn't taking into account the application of HoverHeight by the core. This ends up causing the spawn to have HoverHeight applied twice (once due to the core and once due to the current Parser output).